Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Sunday, January 15, 2017

Games reviews roundup: ReCore; Axiom Verge; Dragon Quest VII: Fragments of the Forgotten Past

A new world proves less than brave, while a blast from the past offers retro thrills and an RPG classic is probably one for the fans

ReCore

1) ReCore

Xbox One, PC, Microsoft Home Studios, cert: N/A
★★★
A strong opening hook promises much for ReCore but – proving again that a decent idea must translate into actual gameplay – fails to deliver more than a forgettable game. Here, the planet of Far Eden was supposed to be humanity’s new home, but when protagonist Joule arrives she finds the terraforming process has stalled. Instead of a lush paradise, Far Eden is a barren desert populated by hostile machines. She sets out with Mack, her robot dog, to find out what went wrong and locate her missing father. So far, so good.
ReCore’s platforming gameplay harkens back to the GameCube era. Joule fights with a rifle and grappling hook to weaken enemy robots before extracting their cores in fast-paced combat that focuses on combos. But beyond those basics, there’s little left in ReCore except for padding and bugs – and lots of them. The game, with its unjustifiable loading times and audio problems, is in dire need of patching. A shame, because with more development and content, ReCore could have been a must-have instead of another disappointment.

Axiom Verge.

2) Axion Verge

Wii U, Thomas Happ Games, cert: 12
★★★★
Usually when a modern title has a retro leaning, there is a good chance it will reference the brilliant colours and brisk gameplay forged by Japanese studios through the 1980s and 90s. Axiom Verge, though, revisits a distinct aesthetic and gameplay tone left fallow by many practitioners of modern retro-mining. Now available for Wii U, in both style and mechanics this 2D platform shooter conjures a sense of playing on machines like the Commodore 64 and Amiga 500. As such, while it is unashamedly an arcade-inspired action title, it is grittier, and less frantic than its contemporaries.
It also has considered level design, a captivating atmosphere, and an inspired range of weapons, which engender much gameplay variety while exploring its labyrinthine environments. The result is a game that is both familiar and unusual, because, while Axiom Verge is ultimately conventional within the platform-shooter genre, its form is one all too rarely invoked today.

Dragon Quest VII: Fragments of the Forgotten Past.

3) Dragon Quest VII: Fragments of the Forgotten Past

Nintendo 3DS, Nintendo, cert: 12
★★★
The seventh instalment in one of Japan’s best-loved RPG series centres around grand themes, but unfortunately this handheld remake of the 2000 PlayStationoriginal shows its age. Here, Estard Island sits alone in the ocean – though it wasn’t always so – and, playing as a young hero from a fishing village, gamers are drawn into the past, undoing historic cataclysms to repopulate the future and literally rebuild the world.
But the opening is interminably slow, with hours of preamble before even simple combat is introduced. When it is, it’s as rote, unchallenging turn-based battles. Classes and skills improve variety, but not until they’re introduced around the 20-hour mark.
Yet despite this, Dragon Quest VII is strangely compulsive; its charming characters, wonderful designs, and engaging story draw you into its world. To fans of the series, the stagnation in gameplay mechanics is part of the appeal – Dragon Quest is a rock in uncertain times, and this is a fine port of a classic entry point – but newcomers will find everything frustratingly sluggish.

Tuesday, August 23, 2016

Football Manager 2017 Release date - and how tio get it two weeks earlier




Popular game Football Manager 2017 will be released in less than three months – meaning Villa fans who can’t wait to get the side back in the Premier League can speed the process up.
The popular game will arrive in stores on Friday 4 November, but fans who pre-order can get a sneak peek at the game two weeks before it is officially launched.
So fans will soon be able to learn what game-makers think new signings Gollini, Tshibola, Jedinak and McCormack.
Fans who pre-order Football Manager 2017 from participating retailers online will also be able to play the fully playable Beta version of the game at least two weeks before launch.
Alongside the release date announcement, the game’s creators SI Games have also revealed the new colour scheme and cover art for the game.

The Details

The game will begin from the 2016/17 season and features top Premier League managers including Jose Mourinho, Pep Guardiola and Antonio Conte at their respective new clubs.
Football Manager features full staff and player squads in more than 50 world leagues, including England’s Premier League, Football League and National divisions.
The game is famous for its large fan community, large player database and simple interface. In the past the game’s extensive scouting systems and accurate player statistics have been used by professional clubs including Everton, to improve their scouting network.
Football Manager games have also correctly identified a number of real-life superstars from an early age. ‘Wonderkids’ who originally found fame include Lionel Messi and Cristiano Ronaldo.
Less said about Cerno Samba and Jonas Lunden.

What else is new!

ans who purchase the new game will also receive a free copy of Football Manager Touch 2017, which is the ‘streamlined, transfers and tactics version’ of the main game.
The Touch edition will also be available as a standalone release from the same day and those who pre-order will have complimentary access to additional downloadable content, including ‘board over-ride’, ‘no firing,’ ‘all job applications,’ ‘national management’ and three brand new challenges to play in the ‘challenge’ game mode.
There will be a host of new features ahead of the Beta launch so stay tuned for further updates, or visit www.footballmanager.com for all the latest information where you will also find out more on the mobile game over the coming weeks.

Sunday, June 19, 2016

Fifa 17 - New engine, New story mode and 5 more key additions



This, of course, happens every year. The producers at EA Sports in Vancouver have to travel the world evangelising the latest Fifa title to journalists who are used to being told that this is the most exciting, innovative installment the series has ever seen. And then we’re shown a new heading mechanic.

But this year, there are two genuinely game-changing additions, and a whole host of supplemental tweaks, updates and evolutions. Of course, marketing and sponsorship remain a big part of the pre-release hype, so we know that Fifa 17 will have four ambassadors to help with its authenticity: James Rodriguez, Eden Hazard, Anthony Martial and Marco Reus. Apparently they’re not just faces on the box – they’ve been consulted about new additions to the game. We’ll see.
That’s not the big news, however. Here are the seven key additions to the Fifa squad.

Fifa gets Frostbite

Frostbite is a game engine developed by EA Dice, the studio behind the graphically impressive Battlefield series of first-person shooters. It’s the technology used to build many of EA’s recent and forthcoming releases including Battlefield 1, Mirror’s Edge: Catalyst and Mass Effect: Andromeda – and now it’s powering Fifa.
“We’ve been working on this transition for over two years – it was a massive undertaking,” said the producer, Aaron McHardy, during a recent demo of the game. “It allows authentic, true-to-life action; we’re one step closer to making the game look real. Frostbite comes with a brand new rendering engine and a new toolset, allowing us to really bring the visuals to life.”
The obvious result is more expressive lighting and animation during matches, but that’s not the only upshot of the move. While previous Fifa titles used a specific football simulation engine, Frostbite is a more general purpose tech, meaning that Fifa 17 can move away from the pitch and into completely different locations – just like a first-person shooter or action adventure.

There’s a new story mode called The Journey



McHardy calls this “the biggest new Fifa mode since Ultimate Team”, and it’s certainly the most intriguing. The Journey is basically a role-playing adventure, set within Fifa, with the player taking on the role of rookie signing Alex Hunter as he starts his career with a club of your choosing. Between matches there are scenes from Hunter’s life, as he fights his way into the first team alongside friend and rival Gareth Walker. At key decision points, you have to guide what Alex does and says – is he going to be a modest team player or a cocky upstart? How will he react when he’s sent out on loan? These choices shape the narrative and affect Turner’s relationships with his manager and squad mates.
Furthermore, everything you do during matches has an effect on the plot. Get sent off and the manager calls you in to his office to explain yourself; score the winning goal in a tense league match and you star in an ego-boosting post-match interview with a television pundit. Throughout the mode, you earn ‘Trait Points’ which can be used to improve Hunter’s attributes in 15 areas such as shooting, passing, defending and dribbling. Also training in specific skills will affect the player’s development.
Apparently, the Fifa development team consulted Dragon Age creator Bioware on the logistics of narrative-based games and also spoke to professional players such as Harry Kane, Dele Alli and Marcus Rashford, to get the feel and content of the story right.

New active intelligence system

EA has improved the positioning technology so AI teammates make better, more incisive runs. A key part of this is that players now have a nuanced understanding of space. Before, they’d just automatically think that gaps nearer the opponent’s goal are the best to run into, and that they should stay away from spaces where teammates are. In Fifa 17, they may put on the brakes to create gaps behindincoming defenders rather than automatically heading forwards; they may also get in close to teammates to pull defenders out of position. “Your teammates are going to work hard,” said McHardy. “They’ll make more runs that are better and more specific to what your side is trying to achieve. There won’t be as many defensive stalemates.” AI players will also make longer runs, even if it means slipping out of position, and they’ll use diagonal runs depending on the incoming passing angle.
In our short hands-on session, AI players definitely looked busier, signalling their intentions and bobbing in and out of the 18-yard box. It was difficult to work out from a few matches, however, if this will result in genuinely useful runs, or if the animation will be obvious enough to flag up more complex intentions.

New attacking techniques



Fifa 16 added a ‘pass with purpose’ function that let midfielders perform a zippy forward pass along the ground. That idea has now been extended into keeper throws, through balls and, most importantly, shooting. With the new driven finishes and downward headers system you can build up the power of a strike by holding the button, then tap it again to keep the ball low.
The idea is to allow those low, turbo-charged Steven Gerard-style shots into the corners. But during the hands-on, we discovered that it’s also useful for powering a shot while your back is toward the goal, then quickly turning and letting loose a powerful strike.

Set-pieces are being re-written

A new freekick mechanic lets you move the player around in front of the ball, providing a range of new possibilities including the ability to strike it with the outside of the foot. The camera also stays behind the player so that you can properly judge the trajectory of the strike. Penalties too have been overhauled, with a new kicking mechanic and the ability to vary the run up; you can approach at a slow pace like Neymar, or even curve your run to mislead the keeper.
Elsewhere, corner kicks have been “completely rewritten” according to McHardy. The taker now gets an aiming reticule that provides greater accuracy, and you can also switch control to the receiving player to put them in a better position. “We’re seeing more scrambles in the box now,” said McHardy. “We’re seeing goals like the one Ramos scored in the Champions League final, with the ball played in from a distance, a little flick on, then someone gets a toe to it right in front of the keeper.”
Finally, throw-ins now allow your player to run a short distance up and down the touchline, and to perform a fake throw to mislead opponents.

Physical play has been overhauled

The players now feature a new “pushback” technology, which governs their sense of balance during skirmishes with opponents. Instead of using two-player canned animations for these tussles, the system apparently utilises real-time physical interactions, meaning that every contact is unique and has realistic outcomes for the character models involved. For example, the player on the ball is able to push back on an opponent, gaining extra balance in the process and fending off their tackle.
Okay, this sounds similar to the old player impact engine but McHardy says it offers a new level above the basic collision detection, making physicality much more a part of the control system. Now physical controls are all on the left trigger replacing the discreet shielding and jostling mechanics from previous titles. Also, there’s a new shielded dribbling system, which gives you 360-degrees of movement while shielding the ball. Shoulder-to-shoulder tackles, step ins and seal outs are all on that trigger too, and they’re contextual, so whether you have the ball or are trying to get it, the system knows and responds correctly.
That useful left trigger also allows players to control and bring down contested long distance balls rather than automatically heading. “Up until now, if the ball was in the air, as long as one player pressed header, both had to go in and head it, you weren’t able to bring the ball down to your feet. It brings a whole new element to our in-air play. If you have a big string player upfront, you can take advantage of that and try to bring the ball down to start the attack from there.”
It’s now also possible to collide with goalkeepers – and if you do it hard enough they’ll sometimes drop the ball, although this will likely result in a freekick rather than a sneaky scoring opportunity.

Individuality is a focus again



EA Sports wants Fifa 17 to reflect the variety of player skills and personalities in the real sport. Consequently, the game is using full-body performance capture on major players, as well as a new facial animation technology, which brings in more life and emotion to faces. There are going to be new skill moves, and new tackles including special high-skill tackles that only certain defenders are able to pull off. To increase the fluidity, both in terms of gameplay and visuals, there are three times as many animations as Fifa 2016, and the development team has reduced the number of first-touch errors.
“We’ve been working a lot on the fluidity of sprint dribbling,” says McHardy. “We want to make sure we bring back the edge of players like Christiano Ronaldo and Gareth Bale, players who have a lot of pace. Last year we felt we lost the edge of those players, we’re bringing it back, but we want to do it in a way that we don’t break that midfield build-up.”
There are plenty of questions remaining. EA says it will reveal more about the future of Ultimate Team and other modes later. The short hands-on that we were given certainly hints at a more graceful and multifaceted simulation, but everyone needs more time on pitch, and most elements are still being tweaked.
The big question is whether people are going to want a narrative campaign in a simulation. Electronic Arts tried this before with the Need for Speed series, and it was something of a disaster. But in terms of making the player feel more personally involved in the action, it may just work. Playing that rainy mid-week fixture against Hull may well take on a new dimension if you know your player will be sacked if they mess up. Or it could just be an annoying sideshow. At least no one can say this instalment is just a glorified stats update.

Sunday, January 12, 2014

Gaming all the way into 2014:


Yes, 2014 is here! And we have all danced out hearts out. But the party doesn’t end just yet. Cuz all you gamers are in for a treat, as 2014 does not only look promising but it is freaking awesome. Well I am already on the edge of my seat. But only time will tell if these games live out to the hype it has generated. I have listed down some of the most anticipated games coming to your nearest PC’s and PlayStation's this 2014.

1.   Destiny: (PS3, PS4, XBOX 360, XBOX One) – Releasing on 9th Sept 2014













There is so much of hype and buzz about Destiny, once wonders if it is all noise and less details. If anyone wants a game about vast explorable space opera set within a persistent massively-multiplayer universe it's probably Bungie, the creator of the Halo series. The backdrop and looks are quite similar, but the idea of a first-person shooter set within a vast planet-hopping adventure where you can randomly encounter and team up with other players is a scintillating one. What is in hold for this game’s destiny, I think it will not disappoint the Halo fans.

2.   Thief: (PC, PS3, PS4, XBOX 360, XOne) – Releasing February 25th 2014 













Our entire wait is over as the long awaited rebirth of the legendary stealth series is here. Since it was first announced almost 5 years ago we've seen Dishonored and heard about The Order 1886, which both use dark steam punk cities and conspiracy-laden plots to very familiar effect. If the Game play is as open and tactically diverse like the earlier ones, we are in for a treat. It has a very good sleek look and is very visually rich. Decade old wait is finally over.

3.   Titanfall: (PC, Xbox360, Xbox One) – Releasing on 11th March 2014













By what I saw and felt while playing the Demo of Titanfall on Gamescom 2013, this could easily be one of my favourites. It gives u what u want, with the fast-paced super-three-dimensional combat of Quake and the thundering military impact of the Modern Warfare titles. Developer Respawn Entertainment has a winner here with a game having it all from movement skill, accuracy and tactics into one experience. Leaping between rooftops while waiting for your Titan mech to be delivered and then stamping along city streets blasting players from the air like clay pigeons is ridiculous fun.

4.   Bayonetta 2: (Nintendo, Wii U) Release date TBA(2014)












There was so much teeth crunching excitement when Platinum Games announced last September that its follow-up to the cult hack-n-slasher would be a Wii U exclusive. A little disappointment that it will be sorely missed on PC and PS versions. But Bayonetta 2 trailer packed more megaton combos and ridiculous mid-air demon skirmishes into 60 seconds than seems humanly possible – even for Platinum. With the addition of a two-player mode, this is going to be chaos. In a Hell of a good way.

5.   Dark Souls II: (PC, PS3, XBOX 360) – Releasing on March 11th 2014













Even though we have a new director helming and taking this series forward, Tomohiro Shibuya, has promised a sublime action packed role-player that will retain the essential elements of its predecessor along with exploring new avenues. We have been promised of much more in dept story background, an expanded and revised online experience, as well as vehicles. Ha Ha Ha…..so more likely to expect chariots and galleons, than monsters driving jeeps. I Pray.

6.   Driveclub: (Sony, PS4) – Releasing early 2014.













This is a planned PlayStation 4 launch. With breath taking inclusions like multiplayer RPG driving, players competing in events all over the world and , team-up in co-op squads to extend their influence and abilities. Evolution Studios is surely taking this title skywards as the future of social gaming. This will surely be an interesting year for racers. Get Zap Zoommmm!

7.   The Witcher 3: (Microsoft Windows, PS4, XBOX One) – Releasing in Quater2 of 2014














If you consider The Witcher 3: Wild Hunt to be the number one game to look forward to for 2014, I don't blame you. CD Projekt RED has something really special on their hands as we continue the story of Geralt of Rivia. The Witcher 3 comes as the third installment of the series introducing a living open world larger than any other in modern RPG history. The witcher 3 has been described as 20% bigger than Skyrim. Now this is one big big big action packed role-playing game. CD Projekt RED anticipates approximately 100hrs for the completion of the main story and open-world quests. Are you aching to explore the all new open world of The Witcher 3 and cover the land with corpses?
Then get ready to unleash those shinning blades.

8.   Dying light: (Microsoft Windows, PS3, PS4, XBOX 360,  XBOX One) – Releasing this 2014













Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light. Hmmmmmm…are you scared already.

9.   South Park The Stick of Truth: (PC, PS3, XBOX360) – Releasing on 4th March 2014

















There were two games I was most impressed with at this year's E3, and one of them was South Park: The Stick of Truth. Written and voiced by South Park creators Trey Parker and Matt Stone. The Stick of Truth stays true to the show's humor and love of playing video games. Like every fantasy RPG game, you'll have attacks and spells, but they have a very South Park way of being performed. When we saw the game, we laughed the entire time. It looks and feels like an episode of South Park, and it even ties into the show. 

10. Tom Clancy’s The Division: (PC, PS$, XBOX One) – Releasing date TBA













The list could not be complete without this one. When I think of what a next-gen game should look and be like, this is it. The Division revolves around real-world events that revealed how vulnerable our society has become. As a member of the “Strategic Homeland Division, called “The Division” for short, it is your mission to combat the threat and do whatever it takes to save what remains. Taking place in New York City after a disease was spread on Black Friday, causing the United States to collapse in five days, you, your friends and AI will have to prevent the fall of society. Need I say more.
Even more amazing than the story is the visuals. In an online world like this where you fight with and against real players, it's amazing the detail and realism that is present in every ray of light, shard of glass, drop of water and stray bullet. This is next-gen gaming. But with lots of rumors that The Division could miss 2014 release, all we could do is just pray…

What do you guys feel about the list…I am sure I missed out on quite a few. To be quite frank, I picked the ones I personally like a lot. Thanks and Happy New year to all.