Saturday, June 25, 2016

24 years of shahrukh khan: From bollywood's famous villain to the king of romance




He started out as a young boy from Delhi who dreamed of becoming a household name in a country full of superstars. Twenty-four years after he made his debut in Bollywood, Shah Rukh Khan today embodies the rags-to-riches story. His tale of struggle up the ranks, without any big names backing him, is one that is often retold.

It has been 24 years since the release of Shah Rukh Khan's first film Deewana (1992) - where he played a supporting role opposite Rishi Kapoor. What bagged him a role in this star-studded film was his performance on television shows - namely, Fauji andCircus.
While Shah Rukh Khan was first noticed for his performance in Deewana, it wasBaazigar (1993) that established him as a force to be reckoned with. His portrayal of an unstoppable antagonist in the Abbas Mastan-directorial helped him land the role of an obsessed lover in Darr (1993) directed by Yash Chopra - a film where he overshadowed 1990s superstar Sunny Deol.

After Darr and Baazigar, filmmakers flocked to Shah Rukh, offering him roles with shades of grey. Another film which won him an award for the best actor in a negative role was Anjaam (1994).
Interestingly, Bollywood's 'King of Romance' earned his nickname only after Aditya Chopra approached him to play the lead in his debut film, Dilwale Dulhania Le Jayenge.
His contemporaries and the industry as a whole were shocked at Chopra's choice. Shah Rukh himself was sceptical about taking on the role. Close friends, including Ratan Jain - the producer of Baazigar - warned him not to do a romantic film as the audience would not accept him in such a role.
Aditya Chopra and Yash Chopra somehow convinced Shah Rukh Khan to come on board for the film. The rest as they say, is history.

Sunday, June 19, 2016

Fifa 17 - New engine, New story mode and 5 more key additions



This, of course, happens every year. The producers at EA Sports in Vancouver have to travel the world evangelising the latest Fifa title to journalists who are used to being told that this is the most exciting, innovative installment the series has ever seen. And then we’re shown a new heading mechanic.

But this year, there are two genuinely game-changing additions, and a whole host of supplemental tweaks, updates and evolutions. Of course, marketing and sponsorship remain a big part of the pre-release hype, so we know that Fifa 17 will have four ambassadors to help with its authenticity: James Rodriguez, Eden Hazard, Anthony Martial and Marco Reus. Apparently they’re not just faces on the box – they’ve been consulted about new additions to the game. We’ll see.
That’s not the big news, however. Here are the seven key additions to the Fifa squad.

Fifa gets Frostbite

Frostbite is a game engine developed by EA Dice, the studio behind the graphically impressive Battlefield series of first-person shooters. It’s the technology used to build many of EA’s recent and forthcoming releases including Battlefield 1, Mirror’s Edge: Catalyst and Mass Effect: Andromeda – and now it’s powering Fifa.
“We’ve been working on this transition for over two years – it was a massive undertaking,” said the producer, Aaron McHardy, during a recent demo of the game. “It allows authentic, true-to-life action; we’re one step closer to making the game look real. Frostbite comes with a brand new rendering engine and a new toolset, allowing us to really bring the visuals to life.”
The obvious result is more expressive lighting and animation during matches, but that’s not the only upshot of the move. While previous Fifa titles used a specific football simulation engine, Frostbite is a more general purpose tech, meaning that Fifa 17 can move away from the pitch and into completely different locations – just like a first-person shooter or action adventure.

There’s a new story mode called The Journey



McHardy calls this “the biggest new Fifa mode since Ultimate Team”, and it’s certainly the most intriguing. The Journey is basically a role-playing adventure, set within Fifa, with the player taking on the role of rookie signing Alex Hunter as he starts his career with a club of your choosing. Between matches there are scenes from Hunter’s life, as he fights his way into the first team alongside friend and rival Gareth Walker. At key decision points, you have to guide what Alex does and says – is he going to be a modest team player or a cocky upstart? How will he react when he’s sent out on loan? These choices shape the narrative and affect Turner’s relationships with his manager and squad mates.
Furthermore, everything you do during matches has an effect on the plot. Get sent off and the manager calls you in to his office to explain yourself; score the winning goal in a tense league match and you star in an ego-boosting post-match interview with a television pundit. Throughout the mode, you earn ‘Trait Points’ which can be used to improve Hunter’s attributes in 15 areas such as shooting, passing, defending and dribbling. Also training in specific skills will affect the player’s development.
Apparently, the Fifa development team consulted Dragon Age creator Bioware on the logistics of narrative-based games and also spoke to professional players such as Harry Kane, Dele Alli and Marcus Rashford, to get the feel and content of the story right.

New active intelligence system

EA has improved the positioning technology so AI teammates make better, more incisive runs. A key part of this is that players now have a nuanced understanding of space. Before, they’d just automatically think that gaps nearer the opponent’s goal are the best to run into, and that they should stay away from spaces where teammates are. In Fifa 17, they may put on the brakes to create gaps behindincoming defenders rather than automatically heading forwards; they may also get in close to teammates to pull defenders out of position. “Your teammates are going to work hard,” said McHardy. “They’ll make more runs that are better and more specific to what your side is trying to achieve. There won’t be as many defensive stalemates.” AI players will also make longer runs, even if it means slipping out of position, and they’ll use diagonal runs depending on the incoming passing angle.
In our short hands-on session, AI players definitely looked busier, signalling their intentions and bobbing in and out of the 18-yard box. It was difficult to work out from a few matches, however, if this will result in genuinely useful runs, or if the animation will be obvious enough to flag up more complex intentions.

New attacking techniques



Fifa 16 added a ‘pass with purpose’ function that let midfielders perform a zippy forward pass along the ground. That idea has now been extended into keeper throws, through balls and, most importantly, shooting. With the new driven finishes and downward headers system you can build up the power of a strike by holding the button, then tap it again to keep the ball low.
The idea is to allow those low, turbo-charged Steven Gerard-style shots into the corners. But during the hands-on, we discovered that it’s also useful for powering a shot while your back is toward the goal, then quickly turning and letting loose a powerful strike.

Set-pieces are being re-written

A new freekick mechanic lets you move the player around in front of the ball, providing a range of new possibilities including the ability to strike it with the outside of the foot. The camera also stays behind the player so that you can properly judge the trajectory of the strike. Penalties too have been overhauled, with a new kicking mechanic and the ability to vary the run up; you can approach at a slow pace like Neymar, or even curve your run to mislead the keeper.
Elsewhere, corner kicks have been “completely rewritten” according to McHardy. The taker now gets an aiming reticule that provides greater accuracy, and you can also switch control to the receiving player to put them in a better position. “We’re seeing more scrambles in the box now,” said McHardy. “We’re seeing goals like the one Ramos scored in the Champions League final, with the ball played in from a distance, a little flick on, then someone gets a toe to it right in front of the keeper.”
Finally, throw-ins now allow your player to run a short distance up and down the touchline, and to perform a fake throw to mislead opponents.

Physical play has been overhauled

The players now feature a new “pushback” technology, which governs their sense of balance during skirmishes with opponents. Instead of using two-player canned animations for these tussles, the system apparently utilises real-time physical interactions, meaning that every contact is unique and has realistic outcomes for the character models involved. For example, the player on the ball is able to push back on an opponent, gaining extra balance in the process and fending off their tackle.
Okay, this sounds similar to the old player impact engine but McHardy says it offers a new level above the basic collision detection, making physicality much more a part of the control system. Now physical controls are all on the left trigger replacing the discreet shielding and jostling mechanics from previous titles. Also, there’s a new shielded dribbling system, which gives you 360-degrees of movement while shielding the ball. Shoulder-to-shoulder tackles, step ins and seal outs are all on that trigger too, and they’re contextual, so whether you have the ball or are trying to get it, the system knows and responds correctly.
That useful left trigger also allows players to control and bring down contested long distance balls rather than automatically heading. “Up until now, if the ball was in the air, as long as one player pressed header, both had to go in and head it, you weren’t able to bring the ball down to your feet. It brings a whole new element to our in-air play. If you have a big string player upfront, you can take advantage of that and try to bring the ball down to start the attack from there.”
It’s now also possible to collide with goalkeepers – and if you do it hard enough they’ll sometimes drop the ball, although this will likely result in a freekick rather than a sneaky scoring opportunity.

Individuality is a focus again



EA Sports wants Fifa 17 to reflect the variety of player skills and personalities in the real sport. Consequently, the game is using full-body performance capture on major players, as well as a new facial animation technology, which brings in more life and emotion to faces. There are going to be new skill moves, and new tackles including special high-skill tackles that only certain defenders are able to pull off. To increase the fluidity, both in terms of gameplay and visuals, there are three times as many animations as Fifa 2016, and the development team has reduced the number of first-touch errors.
“We’ve been working a lot on the fluidity of sprint dribbling,” says McHardy. “We want to make sure we bring back the edge of players like Christiano Ronaldo and Gareth Bale, players who have a lot of pace. Last year we felt we lost the edge of those players, we’re bringing it back, but we want to do it in a way that we don’t break that midfield build-up.”
There are plenty of questions remaining. EA says it will reveal more about the future of Ultimate Team and other modes later. The short hands-on that we were given certainly hints at a more graceful and multifaceted simulation, but everyone needs more time on pitch, and most elements are still being tweaked.
The big question is whether people are going to want a narrative campaign in a simulation. Electronic Arts tried this before with the Need for Speed series, and it was something of a disaster. But in terms of making the player feel more personally involved in the action, it may just work. Playing that rainy mid-week fixture against Hull may well take on a new dimension if you know your player will be sacked if they mess up. Or it could just be an annoying sideshow. At least no one can say this instalment is just a glorified stats update.

Small Asteroid discovered orbiting Earth


Photo published for Small Asteroid Is Earth's Constant Companion News @NASAJPL

A small asteroid has been found circling Earth as the two objects orbit the sun together.

Scientists say it looks like the asteroid -- called 2016 HO3 -- has been out there for about 50 years and isn't going away anytime soon.
"Our calculations indicate 2016 HO3 has been a stable quasi-satellite of Earth for almost a century, and it will continue to follow this pattern as Earth's companion for centuries to come," said Paul Chodas, manager of NASA's Center for Near-Earth Object Studies.
Scientists think the asteroid is between 120 and 300 feet (37 to 91 meters) in diameter. It was found on April 27, 2016 by the Pan-STARRS 1 asteroid survey telescope in Haleakala, Hawaii.
The asteroid is not going to hit us -- NASA says it never gets closer than 9 million miles (14 million kilometers) from Earth.
    So does this mean Earth has another moon? NASA says that because the asteroid is so far away it can't be considered a natural moon, or satellite. Instead, they're calling it a "quasi-satellite."
    "Since 2016 HO3 loops around our planet, but never ventures very far away as we both go around the sun, we refer to it as a quasi-satellite of Earth," said Chodas in an online press release.
    Our moon, by the way, is about 239,000 miles (384,000 kilometers) from Earth. Its diameter is about 2,000 miles (3,219 kilometers).


    This isn't the first time Earth has picked up an asteroid companion.
    "One other asteroid -- 2003 YN107 -- followed a similar orbital pattern for a while over 10 years ago, but it has since departed our vicinity. This new asteroid is much more locked onto us," Chodas said.
    And some scientists think there could be other "mini-moons" orbiting the Earth -- some permanent and some temporary.
    In 2012, researchers using a super computer concluded "that at any given time there should be at least one asteroid with a diameter of at least one meter orbiting Earth."
    And there could be many smaller objects orbiting Earth as well.

    Monday, June 13, 2016

    Superman is the best superhero says 7-year research study


    Arguments over which superhero would win in a fight are as old as time itself. Cyclops vs Iron Man; Green Lantern vs The Flash; Hulk vs Deadpool; Spider-Man vs Wolverine; and, of course, Superman vs Batman. But what deciding on the single best superhero out of everyone? Students at the UK's University of Leicester have spent seven years researching and applying science to the debate to come up with an answer. To little surprise, it's Superman (sorry Batman).


    I'm not sure all this research and analysis really needed to take seven years, but the students involved came up with a detailed chart, which you can see below, comparing superheroes' strengths and weaknesses. In the end, Superman was identified as the "best-equipped" thanks to powers like high velocity motion, high energy output, super strength, ability to exert great force, ability to travel safely, and more.


    Superman is the best superhero says 7-year research study

    Batman, while many a fans' favorite, came in last place, largely to due to his non-super humanness. The Gotham hero has no actual powers, and suffers from critical weaknesses like unsafe means of travel and a high potential for his abilities or actions to harm himself.

    Iron Man, while also lacking powers of his own, ranks just slightly better thanks to his "protective exoskeleton." His inability to withstand high impact force is a big minus, along with his huge ego, of course.

    Other top-tier heroes that scored well but still came in under Superman include Wolverine, earning big points for powers like quickly regenerating health, exerting great force, and his reinforced skeleton; Thor, one of the few heroes with no listed weakness, comes close to Superman's score with similar abilities like explosive powers and high energy efficiency.

    Towards the middle we see the X-Men's Mystique, with her abilities to manipulate genes and disguise herself, while at the same time having the potential cause multiple diseases; Spider-Man find himself here as well, earning points for high velocity motion and "durable accessories," but getting docked for unsafe means of travel and the potential to harm himself.

    While all this research is highly subjective, the students involved did put a generous amount of effort into their theories and calculations, and their papers explore the physics involved in analyzing the powers and abilities seen on the pages of comic books.

    Friday, June 10, 2016

    Tesla Motors introduces two less costly Model S versions



    Electric carmaker Tesla Motors Inc said on Thursday it would offer two slightly lower-priced versions of its electric Model S sedan, starting at $66,000 in the US market.
    The current Model S starts around $76,000 and is often delivered to customers at a price of about $100,000.
    Prices are before tax incentives are applied.
    The new versions, the rear-wheel drive Model S 60 and the all-wheel drive Model S 60D, will have slightly less range than the Model S already sold. The Model S 60D starts at $71,000 in the US market.
    The newer models will have a range of more than 200 miles, Tesla said in a statement.
    The Model S 60 and Model S 60D will be sold with a battery pack with a capacity of 75 kilowatt-hours, but will be limited to a capacity of 60 kWh. Tesla said owners will have the option to get a software upgrade to allow the car to have a capacity of 75 kWh and the longer range it provides.
    Analyst Joseph Spak of RBC Capital said the upgrade option will cost $8,500 at purchase or $9,000 after purchase.
    A 60 kWh battery has an estimated range of 218 miles for the rear-wheel drive Model S 60 and 210 miles for the Model S 60D, Tesla's website shows.
    The upgrade to the 75 kWh battery pack will add about 40 miles of range to each model.
    Tesla in 2012 offered a 60 kWh Model S version priced starting about $70,000 but it was discontinued last year. Tesla says the two newer Model S versions offer more capabilities than the discontinued one.
    Tesla has said it will produce between 80,000 and 90,000 electric cars in 2016 and that it can make 500,000 by 2018. Most of those are expected to be Model S cars. In the first quarter, Tesla produced 14,820 vehicles, of which 12,851 were Model S and 2,659 were Model X sports utility vehicle.
    Tesla plans a new car, the Model 3, which is to be a more affordable sedan, starting around $35,000, to go to market in late 2017.

    Thursday, June 9, 2016



    Home Remedies to Control Bad Cholesterol




    Good cholesterol or HDL is useful for the development of hormones, appropriate use of food within the body, removal of bad cholesterol from the body, etc. 


    Bad cholesterol or LDL builds right up in the coronary arteries and obstructs the flow of blood. This in turn puts a pressure on the heart and results in strokes and heart diseases. 

    As a result, steps should be taken to control LDL and increase HDL. There are many home remedies for reducing bad cholesterol levels and controlling it. 

     ⦁ Make a paste of cilantro and mix it in water and consume it each day for about 30 days. 

    ⦁ Take a glass of milk. Add a clove of garlic to it and boil. Drink this for a day or two to reduce heart pain as well as to reduce cholesterol. 

    ⦁ Make a habit to eat a clove of garlic every morning. This procedure takes some time, but is very efficient in reducing cholesterol levels.  

    ⦁ Have dry fruits like almonds and walnuts daily. 



    ⦁ Add the juice of half a lemon and a tablespoon of honey to a glass of warm water. Drinking this helps reduce cholesterol. 


    ⦁ Some researches show that routine workouts help reduce cholesterol levels. Two and a half hours of exercise every week works wonders for the body and raises good cholesterol levels. 

    ⦁ Drink sufficient water regularly. Water helps to flush out toxins and unwanted matter from the body. 

    ⦁ Avoid consuming ice-creams, chocolates, red meat, buffalo milk products, groundnut oil, fried food and junk food. 

    ⦁ Eat soy and soybean products along with green leafy fruits and veggies. 

    ⦁ Eat fish regularly. Fish is rich in omega-3 fatty acids. It is healthy for the heart. 


    ⦁ Reduce the intake of butter and ghee and instead increase the consumption of olive oil. 

    ⦁ Last, but not the least, get rid of stress in your life. Meditate, go for long walks, spend some time alone and take care of yourself. These things help in lowering cholesterol levels.





    Warcraft movie review: A visual spectacle


    It can be hard to tell orcs apart at first. The fictional giants of the ''Warcraft'' video game franchise all have mean faces, protruding tusks and muscles so massive, they make The Rock look puny.
    It can be hard to tell orcs apart at first. The fictional giants of the ”Warcraft” video game franchise all have mean faces, protruding tusks and muscles so massive, they make The Rock look puny.
    So it may take a while for non-gamers to figure out who’s who in the battle of orcs and humans at the center of the ”Warcraft ” film, which complicates an already dense mythology. Once it becomes clear that there’s a civil war within the orc race about whether to eliminate or align with the humans, the big-screen adaptation from director and co-writer Duncan Jones is a little easier to understand.
    For anyone unfamiliar with the fantasy game’s characters and story lines, ”Warcraft” is little more than eye candy, a visual spectacle with a backbone of well-trod genre tropes. There’s just no way to become as invested during a two-hour movie as a gamer who’s spent years, maybe even decades, immersed in the rituals and traditions of the worlds of ”Warcraft.”


    Plus, the humanoid orcs rely on so much digital animation to come alive that at times the whole movie looks like a video game, which obviously suits the material here but can still take a little getting used to visually. (This critic’s screening was in IMAX 3-D.) And it is certainly a spectacle, with elaborate castles, armies of angry orcs and a villain who dramatically sucks the life from his victims, leaving them shriveled and deformed.
    Voiceover at the start of the film explains that humans and orcs have been at war for ages. The orc planet is dying, so they’re out to colonize new territory, which they access when their ruler, Gul’dan (Daniel Wu), uses his powers to open a magic portal. The escaping orc clans storm in and kill everything. One clan leader, Durotan (Toby Kebbell), is a rebel. He questions Gul’dan’s destructive approach and suspects he may be relying on evil forces, which, of course, he is.
    Orcs are invading the world of Azeroth when the leader of the humans, King Llane (Dominic Cooper), gets word of their imminent arrival. He turns to his top warrior, commander of Azeroth’s military forces Lothar (a smoldering Travis Fimmel), and top wizard, Guardian Medivh (Ben Foster), controller of Azeroth’s magical powers.
    They capture an orc-human hybrid, Garona (Paula Patton wearing disturbing prosthetic teeth), who serves as a bridge between the two species – and instantly catches Lothar’s romantic eye.
    Meanwhile, young magician Khadgar (Ben Schnetzer) endears himself to the operation when he discovers evidence of an evil force lurking in the human kingdom.
    Containing this powerful energy is ultimately the theme of film, as it is of so many fantasy, superhero and sci-fi stories. It’s like the Force or the Ring or the Infinity Gauntlet or the Allspark. Only the force in ”Warcraft,” called ”the fell,” is purely wicked, so evil it can consume the good – perhaps an allusion to Biblical notions of ”the fall.”
    The ”Warcraft” mythology is extensive and rich, as it would have to be to sustain five video games and a series of novels. That’s a lot of lore to pack into one movie, though this film is clearly set up for a sequel should the audience demand it.
    Without the franchise backstory, ”Warcraft” is a big-budget fantasy-action film with lots of large-scale, epic fight scenes between Mr. Olympia-sized aliens and regular humans. When an orc throws a horse at one point, it’s almost more painful than when a character dies, since the moviegoer’s connection with the characters is so superficial.
    As escapist summer fare, ”Warcraft” works because the action is ample and the orcs look cool, with pierced tusks and spiked armor evoking a ”Mad Max” aesthetic, even if it isn’t always easy to tell them apart.
    ”Warcraft,” a Legendary Pictures release, is rated PG-13 by the Motion Picture Association of America for ”extended sequences of intense fantasy violence.” Running time: 123 minutes. Two stars out of four.